PROJECTIONS, Episode 41: Rec Room Quests and Zero Latency

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PROJECTIONS, Episode 41: Rec Room Quests and Zero Latency

We’ve gushed about Rec Room for a while now, and devote this week’s episode to discussing why it’s such a great introduction to virtual reality and how its multiplayer quests have real depth. Rec Room’s latest quest–Island of the Lost Skulls–is one of the best VR experiences we’ve had yet. Plus, Norm talks about playing the Zero Latency location-based room-scale VR game.

Shot by Gunther Kirsch edited by Norman Chan

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Tested is:
Adam Savage http://www.twitter.com/donttrythis
Norman Chan http://www.twitter.com/nchan
Simone Giertz http://www.twitter.com/simonegiertz
Joey Fameli http://www.twitter.com/joeyfameli
Kishore Hari http://www.twitter.com/sciencequiche
Sean Charlesworth http://www.twitter.com/cworthdynamics
Jeremy Williams http://www.twitter.com/jerware
Ariel Waldman http://www.twitter.com/arielwaldman
Gunther Kirsch
Ryan Kiser

Set design by Danica Johnson http://www.twitter.com/saysdanica

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