Modo 11.2 launched
Enhancements in modeling, unwrapping, animation and file import / export.
Direct modeling enhancements
Modo 11.2 brings considerably improved poly bevel options, together with: Sq. Nook so as to add quadrangles on the corners of a polygon’s boundary edge; Offset Even to take care of a good distance between the inset faces and the unique boundary edge; Edge Rail for beveling teams of polygons; and Thicken to take care of a closed quantity. Edge bevel now has a mitering choice to create co-planar polygons beside the outer edges of the bevelled space, fixing smoothing errors. The Preserve Co-Planar Edge merges unselected co-planar edges to the following unselected sharp edge, giving extra predictable outcomes. And the Snap Solely Chosen choice snaps chosen geometry to foreground geometry, dashing up geometry snapping for heavy meshes.
UV Instrument enhancements
UV instruments in Modo proceed to enhance, making it simpler to texture video games property with consistency and effectivity. Quite a few updates have been made to the Texel Density instruments not too long ago added in Modo 11.1, making them faster-to-use and offering extra dependable outcomes. Extra options rapidly align UV islands and stack islands for extra environment friendly texture utilization. A UV protection indicator exhibits the protection proportion by foreground objects and all objects in a UV map. Additional show modes make it simpler to pick out lacking or distorted UVs, and there are a number of new instructions for detecting UV errors.
Retaining Modo at the vanguard as certainly one of best-in-class modeling options available on the market, the procedural modeling instruments in Modo 11.2 proceed to broaden and supply better flexibility. The Choose by Earlier operation has been up to date to help slice associated mesh operators, like Slice, Axis Slice, Axis Drill, Strong Drill, Boolean and Curve Slice. The brand new Set Polygon Kind mesh operation operates on any number of floor polygons and modifies the polygon sort, changing polygons into faces, subdivision surfaces or catmull-clark polygons. Plus there’s a brand new Flip Polygons mesh operation to reverse the floor regular of polygons.
Efficiency continues to enhance throughout a number of areas of the rigging and animation workflow. Updates have been made to each Weight Enhancing efficiency and in addition Deformer Manipulation, enhancing the general rigging and animation expertise in Modo. When weight enhancing smaller elements of the mesh, comparable to a hand on a bigger character, or when posing characters the place smaller elements of the skeleton are deforming, comparable to a foot or finger, the interactive efficiency positive factors are considerably improved.
File I/O updates
Modo 11.2 has a a lot enhanced replicator exporting workflow, permitting you to maneuver knowledge between Modo and different DCC functions extra simply and effectively. Choose whether or not to export replicas as an Alembic particle system, geometry or each by way of the preferences viewport. Moreover, the FBX plugin has been up to date to model Autodesk FBX 2018.1, together with help for FBX 2016-2018 export/import choices.
Extra info on The Foundry MODO website.
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